The Mesh
A hero’s Mesh role is found on the back of the hero card.
The Mesh is a universal character role map. It centers around five Knots: Lead, Fight, Protect, Think, and Sneak. Roles come from this web of knots.
So, the Commander role is a strongly focused leader, while the Warlord is a blend of leader and fighter.
The Assembly uses the Mesh for both training and organizing teams of athletes for the various games. It functions well in both combat and non-combat contests.
Mesh roles will play a part as you learn insights about your athletes.