Lith Adventures
Lith’s Lair
The arena is ruled by a queen mother, a creature of ice, fire, and ultimate authority. It is wise to bring her tribute.
Tribute
Unlike Faction keys, you do not place victory markers on each Lith adventure space as you succeed at them. Instead, keep track of the Tribute amount given to Lith.
When your team earns tribute points, place your victory marker on the “Lith’s Chamber” adventure space. Place a value of Tribute tokens equal to the tribute gained. If you later gain more, increase this amount.
If the enemy already has tribute points, reduce their tribute by the amount you gained. If you gained more than they have, flip the marker to your team's side and add the remaining amount. If there is ever zero tribute, remove the team marker.
Lith’s Favor
If a team reaches 3 tribute with Lith, they gain the Lith’s Favor tile. This gives +1 on Lith’s Lair and Death’s Edge adventure challenges to all your heroes. At 8 tribute, flip the tile. They now gain +2. If tribute drops, check to see if the tile still applies.
Lith’s Chamber
The hero discards gold and cards in any amount. For each gold given, gain 1 tribute. For each card given (regardless of deck) gain 2 tribute. Dismiss the hero only if tribute was given.
Bounty
Bounty acts like a Faction market, but sells all three card decks for the price shown: War, Secret, and Elite. After buying at least one card, earn 1 Lith tribute.
For each card bought, either take the card from the market, or discard the market card and draw a card from that treasure deck. Then draw a new card for the market. Once done, the hero is dismissed.
Haggler
A hero must have at least 1 card to challenge the Haggler. Make a 5 Wits (╥) challenge. On Pass, the hero may sell any number of cards for 2 gold each, but must sell at least one card. On Amaze, sell each card for 4 gold, and your team earns 1 Lith tribute.
Elite cards are worth the same as other cards when selling them.
Dismiss the hero on an Amaze/Pass. Use the standard results for Squeak, Fail, and FOPP (p. 14).
Mirror Pool
Make a 5 Intellect challenge. On a Pass, the enemy team must reveal 4 currently unrevealed cards. On Amaze, they must reveal 6 cards, and your team earns 1 Lith tribute.
Dismiss the hero on an Amaze/Pass. Use the standard results for Squeak, Fail, and FOPP (p. 14).
Death’s Edge
The harm caused by the enemy can be undone at Death’s Edge.
Like Lith’s Lair, you do not place victory markers on each Death’s Edge adventure space. Instead, you can gain Lith tribute to place on Lith’s Chamber. You may conduct these adventures even if you have no need of them, ignoring the reward.
Vortex
Make a 5 Virtue (╦) challenge. On Pass, the hero heals 2 wounds. On Amaze, heal 4, and your team earns 1 tribute on Lith’s Chamber.
Dismiss the hero on Amaze/Pass. Use standard results for Squeak, Fail, and FOPP (p. 14).
Underworld
The Underworld adventure takes up three spaces. That means up to three heroes can each try it per Adventure step.
Make a 5 Fame (╠) challenge. On Pass, you have two choices:
1. Move a hero from the Underpit to the Pit, or
2. Renew one of your heroes out of the Pit. See Renewing A Hero, below.
On Amaze, move up a hero as per Pass, and your team also earns 1 tribute on Lith’s Chamber.
Dismiss the hero on Amaze/Pass. Use standard results for Squeak, Fail, and Fopp.
Renewing a Hero
When a hero is renewed, they start fresh. Remove all wounds and other markers. Draw new starting loot for them. All 1-use special abilities are refreshed, even if previously used. Then bring the hero back onto the map using the standard dismissal method.
The hero’s previous loot remains on the map, available to pick up.