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Flicker Logo
Speed  7
Health  4
Damage   2  Ratings Bar
Melee    Ratings Bar
Aim    Ratings Bar
Point    Ratings Bar
Throw    Ratings Bar
React    Ratings Bar
Stealth    Ratings Bar
Armor    Ratings Bar
Strength    Ratings Bar
Wits    Ratings Bar

Special Abilities:

Move cost 1 through Building. May move over Cliff at an extra cost of 6 move points. If the Stealthmistress makes a melee Hit roll of 7, whether the attack hits or not, Flicker takes one card from the target, target's choice. After this theft, Flicker may be dismissed at the end of the Melee phase if she wishes. Gains +1 Hit with Thrown weapons. May carry 8 cards instead of 4.


Flicker
The Stealthmistress
Honor: Decent
Respect: Disrespected

Set 2: Intensity

Flicker -- only her beloved Donovan knew her real name. Born on the streets, surviving there by thievery, before Donovan found her. A home, he provided her, as well as a lucrative business. The great Houses of the city wished to keep track of each other's situations, and paid Donovan and her well for that information.

Until the tyrant Barlow Ghust needed her services for a more nefarious reason?

A slight wrist movement, and the silver coin sailed up, straight up, and down again to wedge neatly between two fingers. Up again, straight, and down again. Flicker had been here, doing just this, for hours. The coin had missed only twice.

The moon hadn't peeked through the cloudcover this night, but Flicker took no chances. She didn't move until the horizon swallowed it.

And finally, time. Flicker arose, slipped through a gap in the hedge. The inn's north corner gave her little trouble, and soon she was up on the long roofline.

The inn rested against the castle's inner wall -- 80 feet high and mostly sheer. Mostly. It was risky trying such a climb in this darkness.

But Flicker had little choice. By sundown tomorrow, the king's signet ring had to be in the hand of Barlow Ghust. Because if not, the cutthroat Mr. Ghust had no reason to leave her Donovan alive?


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