Heroes
Heroes are wildly different from each other, spanning every age and genre. Some are deadly fighters, some are potent adventurers. Some are friendly and diplomatic, some stealthy and swift, and some are just plain scary. Some can kill you with a sword, some with their brain, and some are simply useless in combat. All are equal in value, if you use them correctly.
┘ Health
Number of wounds the hero can take before being defeated.
Faction
Each hero aligns with one of nine factions.
Seven of these Factions are found in Set 1. Exemplars and Adventurers are found in Set 2.
Ratings
Hero skills are rated 0 to 9-0 being awful and 9 superhuman.
╚ Speed
How fast the hero can move.
╔ Strength
Physical power and the experience to put it to use. Strong heroes can use heavier equipment treasures.
╩ Intellect
Knowledge and memory. Intelligent heroes can use more complex equipment treasures.
╦ Virtue
How the hero treats others, both friend and enemy, and whether the hero is trustworthy and honorable.
╠ Fame
How the hero is regarded by others. High Fame heroes are adored or feared. Low Fame heroes are overlooked, treated as nothing.
═ Agility
Agile heroes are light on their feet, with fast reflexes. Agility is defense against melee attacks.
╬ Stealth
A stealthy hero knows how to remain unseen. Stealth is defense against ranged attacks.
╧ Armor
The defense against any attack that hits.
╨ Aim
Steadiness, balance, and keenness of sight. Used for steady weapons such as rifles.
╤ Point
Hand-eye coordination and throwing skill. Used for hand-eye weapons such as pistols and thrown weapons.
╥ Wits
Cleverness and reaction speed. High Wits heroes attack first in melee.
╙ Melee
Higher melee has a better chance of hitting with a melee attack.
╘ Power
The chance that the hero’s fists/claws get through the target’s armor.
╒ Wound
Number of wounds caused by fists/claws, from 0 to 4. An empty bar means 0 wounds.
A 0 Wound rating can still cause damage!
Nature
At the card’s bottom right is the hero’s basic Nature - Man, Woman, Child, Being, Fairy, Machine, or Fiend. Most heroes have only one Nature, but some have two.