Map Terrain
Spaces and Terrain
The map has hexagonal spaces. Each hero is represented by their standee, which is always placed in a space.
Only one hero can be in each space.
Terrain
Each space has one terrain type, shown by a symbol in one corner of the space. Most spaces have no symbol. These are Clear.
Map Edge
The map edge is off limits, solid Wall.
Adjacency
The rules commonly refer to heroes that are adjacent. Normally, adjacent means being in any of the six surrounding spaces next to the hero’s space. But there are two exceptions:
- A Wall without an entrance shown between the spaces prevents adjacency.
- Heroes inside a Dome are not adjacent to any space.
A hero inside a Dome is in a dark enclosure, easily heard but not seen.
A is adjacent to B and C. C is adjacent to D and A.
B is adjacent to A. Walls block B from being adjacent to C and D.
E is inside a Dome, and so is isolated, adjacent to no space.
Adventure Spaces
Adventure spaces contain a gold adventure plaque. These are always Clear spaces.
Walls and Caverns
Walls
Walls are impenetrable barriers such as rock, thick-walled structures, or trunks of giant trees. They are shown by black borders or areas. The edge of the map is also a wall.
Caverns
Caverns are areas enclosed by walls. That enclosure is called a cavern. Cavern spaces are always Clear spaces.
Caverns have distinct entrances shown by a pink doorway symbol. These are the only ways to get into a cavern.