Skirmish Foe Actions

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During the foe’s Action step, start with the upper left foe and work left-right, top-down.

Tactics Bar

The tactics bar has been set to a number. This selects one symbol for each row of foes.

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Attack goal

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Adventure goal

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Special goal

During the foe Free, you draw an override card with Luck 1. You set the tactics bar to 1. Foes in the white row will use the Attack goal, gray row uses the Special goal, and black row uses the Adventure goal.

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Foe AI

Foes don’t think ahead. They don’t care about next turn, just this turn.

Distance Does Not Matter

Distance NEVER matters when choosing a target. Foes never just attack the nearest hero or go to the nearest adventure.

Stacking Foes (Important!)

Foes will move into a space of one ally that hasn’t taken their action yet, on the assumption that their ally will move. That ally WILL move if it can still achieve its goal. If it can’t, it will stay, and you push the invading foe back to their entry space.

Minion Unleash Priority

Foes have a top priority regardless of their selected goal. If they can unleash a minion, they will.

Minions controlled by foes always use the Attack goal. If they reach Option #5, they instead move as far as possible toward the nearest valid target, in terms of move points. It does not matter whether that target is in a Dome or not.

How Foes Move (!)

Flying

A foe that can fly will not fly if they can reach the target on foot.

Least Path (official)

The standard rules leave the path of movement for a foe more up to you, but below is the official method, with optional methods described.

Remember that this has nothing to do with which target the foe will go to! It only applies once the target has chosen its specific target.

The path of movement that you choose for a foe should use the Least Path method. Move a foe through the spaces that take the least amount of movement to reach the target. If the move path is tied for move cost, player decides.

Use Least Path in the campaign! It is already hard enough.

Best Path (optional)

Alternately, if you feel the need, use the Best Path. Move the enemy so that it uses as much protective cover as possible. This is not the official method because the foes are potentially cheating a bit, moving in a way that might avoid a ranged attack that they potentially would not even know about if the weapon had not been revealed yet.